There might be other ways to do it but here's how I did it:
- Create a global variable of type measure, let's name it &zeOffset
- Add your Text Object outside of the canvas
- Check the Dynamic height, found under the Basic Attributes of the tree list
- In the PressTalk After, add the following PressTalk command: &zeOffset := &height
- Add a duplicate of your Text Object on the canvas. Make sure there is nothing in the PressTalk After of this one
- In the Top field, found under the Basic Attributes of the tree list, replace to the current value by this: =x-&zeOffset where the number x is your current value
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99 frigging bugs in my code
99 frigging bugs
Take one down
Code around
127 frigging bugs in my code
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